In many Tutorials for better Onlinegaming people say that you should turn off SPI.
If I use my xbox in DMZ - is SPI disabled for this device or not?
Is it possible that SPI slowsdown onlinegaming? Ist it possible to disable SPI only for 1 device?
isn't an SPI firewall just iptables with a drop policy?
When you use the DMZ for a client/device, it is not behind the router's firewall, so yes, SPI does not apply to that client. However, I wouldn't advise doing that, security is too important to compromise for a nearly negligible latency. I'm not a gamer, but I'd be looking elsewhere to minimize my network latency if I were.
iptables by its design is SPI - it's state-aware. Having rules that allows ESTABLISHED,RELATED connections in, but will process a ruleset against anything else (such as NEW connections) is an example of what an SPI firewall does.
I wonder that also Activision Support want to turn the Firewall of completly. This is unsecure and should not be suggested or I´m wrong? Only for playing Playstation or xbox I have to turn my Firewall off for the whole Network?
http://support.activision.com/articles/en_US/FAQ/Lag-Occurs-in-Multiplayer-Game
Another thing that make me want to hit my head on the desk repeatedly is when I see support articles saying you should forward port 80 and 53 to make your XBox/PS3 online gaming work properly. Some people can't even tell the difference between inbound and outbound connections, or firewall allowing and port forwarding.
I've seen that one only too often.
Those support articles are written by irresponsible people IMHO, who don't care what other issue it causes - all they want is to get the complaining customers off THEIR back, and shovel the issue into someone else's backyard.
I only skimmed through that article, and it doesn't even make any sense. Disabling the firewall means uPNP won't even work in most routers, since uPNP is... port forwarding configured in a firewall.
Frankly, if you have lag issues with a high-end router such as an RT-N66U, the only fix is to go wired, or look at your ISP's end. Cause the 2-4 ms that can potentially be added by features such as the firewall or WMM won't even be visible to a human being when you already have a 40-60ms lag from the round-trip over the Internet alone.
But then, I know some gamers spend 100$ on a "Killer NIC" and pretend it improves their ping time/frame rate, when technically it makes zero sense. <shrug>.
even xbox live support suggest to open Port 53 and 80
http://support.xbox.com/en-US/xbox-360/networking/network-ports-used-xbox-live
They use "opening port" and "forwarding port" in the same sentence when they're not the same thing. This is a perfect example of what I was talking about indeed Those ports need to be open (allowing outbound connection for web and DNS services). They must not be forwarded, since your XBox does not host a web server, or (even less) a DNS server.
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