No really good data on this. Wish someone could test for games and things like thatI'm also wondering is there any negative effects form lowering the value below 30.
# ls /proc/sys/net/ipv4/netfilter/ip_conntrack_*timeout*
/proc/sys/net/ipv4/netfilter/ip_conntrack_generic_timeout
/proc/sys/net/ipv4/netfilter/ip_conntrack_icmp_timeout
/proc/sys/net/ipv4/netfilter/ip_conntrack_tcp_timeout_close
/proc/sys/net/ipv4/netfilter/ip_conntrack_tcp_timeout_close_wait
/proc/sys/net/ipv4/netfilter/ip_conntrack_tcp_timeout_established
/proc/sys/net/ipv4/netfilter/ip_conntrack_tcp_timeout_fin_wait
/proc/sys/net/ipv4/netfilter/ip_conntrack_tcp_timeout_last_ack
/proc/sys/net/ipv4/netfilter/ip_conntrack_tcp_timeout_max_retrans
/proc/sys/net/ipv4/netfilter/ip_conntrack_tcp_timeout_syn_recv
/proc/sys/net/ipv4/netfilter/ip_conntrack_tcp_timeout_syn_sent
/proc/sys/net/ipv4/netfilter/ip_conntrack_tcp_timeout_syn_sent2
/proc/sys/net/ipv4/netfilter/ip_conntrack_tcp_timeout_time_wait
/proc/sys/net/ipv4/netfilter/ip_conntrack_udp_timeout
/proc/sys/net/ipv4/netfilter/ip_conntrack_udp_timeout_stream
Back in the day, I remember some VoIP services required people to tweak their UDP timeouts. These days however you very rarely ever need to tweak these. The Linux kernel defaults have been tweaked over the years, and routers have much more free RAM to handle more simultaneous tracked connections than back in the WRT54G days.I don’t know what problem was meant to be solved back when this was implemented (maybe conntrack table overflows?). I’ve never modified them. I imagine they would influence how long connections appear in netstat, for example.
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