kc6108
Regular Contributor
@e38BimmerFN
FYI, we have two Nintendo 2DS's, two Nintendo 3DS's, two Nintendo Switch's, a Nintendo Wii, a Nintendo Wii U, three Xbox 360's, an Xbox One S, an Xbox One X, and two PS3's in our household. All of them are Open NAT or NAT type A (Nintendo Switches). My kids play Black Ops 1, 2, and 3 together (amongst themselves via Xbox Live), amongst themselves with friends outside the home (via Xbox Live), and mostly alone with friends outside the home via Xbox Live.
My old routers (Linksys E4200, SRX5308, etc) couldn't handle it (consistently provide Open NAT). My Netgear R8500 (now used as an access point) and R9000 can. I have gone through great pains to ensure their gameplay is optimal. Everything from getting rid of AT&T (their equipment only allowed IP-passthrough, which doesn't truly put the equipment in modem only or bridge mode), getting Cable ONE's GigaONE gigabit Internet, purchasing a Motorola MB8600 DOCSIS 3.1 cable modem to take advantage of DOCSIS-PIE on the uplink (Cable ONE intentionally leaves it activated in the router although they haven't upgraded to DOCSIS 3.1 yet), purchasing the R9000 to easily handle the LAN-WAN-LAN load, to replacing my GS724Tv4 (the main switch located in my utility room where all the Cat5e/Cat6 cables in my house terminates) with a GS728TX so the R9000 and it could be connected via an SFP+ DAC cable @ 10 Gbps.
What I am getting at is that my kids have always let me know when "there are problems with the Internet" lol. They even went so far as to tell me they wanted me to upgrade our network with an emphasis in gaming (reducing latency/ping, Open NAT, etc) for Xmas last year
They haven't had any issues in almost a year. First by getting the R8500 and pairing it with the GS724Tv4... and now with the "upgraded network" (R9000 and GS728TX).
I wonder why they haven't run into any issues playing the same game, on the same gaming platform, on the same network via Xbox Live? Same goes for the PS3's and playing with each other and friends on the Playstation Network at the same time. I'm not complaining, nor questioning the logic behind the "Full Cone NAT" subject. You, and others, have obviously put a lot of work into it.
Take care...
FYI, we have two Nintendo 2DS's, two Nintendo 3DS's, two Nintendo Switch's, a Nintendo Wii, a Nintendo Wii U, three Xbox 360's, an Xbox One S, an Xbox One X, and two PS3's in our household. All of them are Open NAT or NAT type A (Nintendo Switches). My kids play Black Ops 1, 2, and 3 together (amongst themselves via Xbox Live), amongst themselves with friends outside the home (via Xbox Live), and mostly alone with friends outside the home via Xbox Live.
My old routers (Linksys E4200, SRX5308, etc) couldn't handle it (consistently provide Open NAT). My Netgear R8500 (now used as an access point) and R9000 can. I have gone through great pains to ensure their gameplay is optimal. Everything from getting rid of AT&T (their equipment only allowed IP-passthrough, which doesn't truly put the equipment in modem only or bridge mode), getting Cable ONE's GigaONE gigabit Internet, purchasing a Motorola MB8600 DOCSIS 3.1 cable modem to take advantage of DOCSIS-PIE on the uplink (Cable ONE intentionally leaves it activated in the router although they haven't upgraded to DOCSIS 3.1 yet), purchasing the R9000 to easily handle the LAN-WAN-LAN load, to replacing my GS724Tv4 (the main switch located in my utility room where all the Cat5e/Cat6 cables in my house terminates) with a GS728TX so the R9000 and it could be connected via an SFP+ DAC cable @ 10 Gbps.
What I am getting at is that my kids have always let me know when "there are problems with the Internet" lol. They even went so far as to tell me they wanted me to upgrade our network with an emphasis in gaming (reducing latency/ping, Open NAT, etc) for Xmas last year
They haven't had any issues in almost a year. First by getting the R8500 and pairing it with the GS724Tv4... and now with the "upgraded network" (R9000 and GS728TX).
I wonder why they haven't run into any issues playing the same game, on the same gaming platform, on the same network via Xbox Live? Same goes for the PS3's and playing with each other and friends on the Playstation Network at the same time. I'm not complaining, nor questioning the logic behind the "Full Cone NAT" subject. You, and others, have obviously put a lot of work into it.
Take care...
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