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QoS and Ping in DOTA 2 - Please help me :)

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This was the results of dslreports:
https://imgur.com/a/ly3ePyE

So should I enter 85-95% of these results?

Regarding the gaming rules. I didn't uncomment the second one, I didnt think both entries were needed but I'll also do that now.
 
Those results look terrible.

Go for higher speeds, since quality should always be an A. See what happens to bufferbloat as a result
 
This was the results of dslreports:
https://imgur.com/a/ly3ePyE

So should I enter 85-95% of these results?
One test won't do it. You need several tests over days, different times of the day and take an average of that then apply the 80% rule and increase gradually to get the highest speed versus bufferbloat combination . Don't worry about the speed grade yet, that is a easy thing to change and could easily be done last.
 
Ok, so what should I look at next sorry. I will tune these bandwidth settings over the next couple of days. But right now, people are using the network, but not saturating the bandwidth. I'm talking varying between 10% to 40% bandwidth usage. But this usage is still greatly effecting my in game pings.
 
How do you figure you are not saturating the network?

Video streams typically saturate the entire connection for a few seconds until the buffer is full. Once it clears, they repeat the process.
 
Well I asume I'm seeing this correctly. I'm simple viewing the QoS - WAN/LAN Bandwidth Monitor page and watching how it spikes and changes as they are streaming.

Something I'd like to add is that when people on my network are streaming on something like Youtube, the ping goes up but nowhere near as much compared to when they use NetFlix.
 
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Well I asume I'm seeing this correctly. I'm simple viewing the QoS - WAN/LAN Bandwidth Monitor page and watching how it spikes and changes as they are streaming.

Something I'd like to add is that when people on my network are streaming on something like Youtube, the ping goes up but nowhere near as much compared to when they use NetFlix.

Netflix uses probably uses a larger buffer so it probably takes longer to fill up.

Bandwidth monitor is not instantous monitoring.

Check out the YouTube stats for nerds under right click of the video.
 
K well I can ignore what I'm seeing on the monitor, but it doesnt help me narrow down why I have such terrible latency/ping in DOTA.

Thanks for your help so far, Im sure I can get there with alittle more guidance :)
 
K well I can ignore what I'm seeing on the monitor, but it doesnt help me narrow down why I have such terrible latency/ping in DOTA.

Thanks for your help so far, Im sure I can get there with alittle more guidance :)

You are getting bufferbloat since the video streams are saturating your connection. YouTube will easily use 40mbps. All other streaming services as well.

( The 4mbps figure shown in bandwidth monitor is due to the polling time intervals used. Once again, check the stats for nerds on YouTube to see for yourself.. I don’t see why you are ignoring that data. Bandwidth monitor is only correct for sustained connections, not bursts. )

That explains the lag completely. You need to find a way to manage the bloat.

If Asus QOS doesn’t work, you have to find something that does.
 
You could be trying to implement this at the wrong time of day for your network. :oops: Just saying.:rolleyes:
 
You could be trying to implement this at the wrong time of day for your network. :oops: Just saying.:rolleyes:

It shouldn’t matter. QOS should manage bloat under load 24/7. If not then it’s not working as intended.

What good is it if it can’t manage my pings during the time I use the connection.
 
You are getting bufferbloat since the video streams are saturating your connection. YouTube will easily use 40mbps. All other streaming services as well.

( The 4mbps figure shown in bandwidth monitor is due to the polling time intervals used. Once again, check the stats for nerds on YouTube to see for yourself.. I don’t see why you are ignoring that data. Bandwidth monitor is only correct for sustained connections, not bursts. )

That explains the lag completely. You need to find a way to manage the bloat.

If Asus QOS doesn’t work, you have to find something that does.

I don't understand, surely whatever fixes other peoples bufferbloat issues should also fix mine, no? I'm doing nothing odd her, I just have someone watching Netflixs.

You could be trying to implement this at the wrong time of day for your network. :oops: Just saying.:rolleyes:

How do you mean? Isn't this (when people are streaming) the perfect time to look at the issue?
 
I don't understand, surely whatever fixes other peoples bufferbloat issues should also fix mine, no? I'm doing nothing odd her, I just have someone watching Netflixs.

It’s not working well enough for your results shown.

Check the before and after QOS via dslreports results to see the magnitude of the effect.
 
While its great that page says A, I'm getting nothing like that in DOTA 2. The ping still bounces in a nasty way. As nice example is I just run the following command in command prompt:
Code:
ping -t 146.66.152.1

I get a normal average of 45ms. But large spikes to 150ms.

I'll try lowering the download settings though.
 
Reserving so much bandwidth for streaming is probably not a good idea. You would want to increase gaming and others.
 
It would help you a lot to run traceroute tests and try to figure out if it is an upstream issues that you cannot control. Worth the look.
 

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