The other console not having open nat means that, the client is using or requesting port 3074 but not receiving it and the router is not preforming port translation correctly, if you observe upnp logs with two sets of eg bops 3 open you will see what I mean one will get the primary port the other will get primary on inbound and a different on external, if I remember correctly, there's a good thread here called multiple xbox ones, I posted a few things, though I will hopefully get my guide on open nat written to see if I can't help anyone. Also cod on pc is infested like many other pc shooters with cheaters thus killing the player base, also the game is killed by supply drops, I do play a lot of xbox, but the sad thing is my head set is not fully supported by the console. I find it it easier to get a match in Overwatch than in cod on pc.@Vexira @FreshJR
I welcome you to check... As I don't PC game these days. I however have gamed a good amount on PS4, and have played all the COD games. But I will say I barely played COD IW, as I didn't like the new one. I don't even currently have it installed on my PS4. So I can't 100% confirm it uses port 3074 to pass gaming packet's once in a lobby. But I can say all previous COD games on PS4, I have personally seen them use port 3074 to pass active match data. I do however think in the past they have listed a port range of like 3074-3076, for people who have multiple PS4's online at same time playing the same game.
With that said, from what I have seen, a lot of the time. Even with two/three PS4 online under the same router playing the same COD game online, they all still try pushing data threw the same 3074 port, instead of one using 3074, other using 3075, etc.. Reason often times you will have people with these types of setup's. Posting online how one system is stating a OPEN nat type, while the second/third console saying Moderate nat type. Because the router itself is opening 3074 via UPnP, or Port Forwarding for the first console playing the game. Then the Second/Third console also request the same port to be open, and is declined, as the first system already has it open. So them system's report back a moderate nat type, instead of requesting say 3075/3076, and they still end up pushing data threw the same 3074 port.
Again with all this, This is talking strictly COD games for PS4 for me. As I stated in a before post, I also played Battlefield Hardline, on my PS4, and it was using port 3659 to pass active game data while in a match. After watching over my PS4 connection the last 2-3 days. A lot of general PS4 traffic, and download's are passing data between ports in the 49k to 65k range. One other thing PS4's party chat, normally passing voice traffic over port 9307.. Which I seen the last couple days while in party chats. But I do know PS4 list I think between 9304-9309 as ports voice chat will use, depending on who you're in voice chat with, and if you have multiple PS4's online at the same time, using voice party chat.
Also ill assume that you have been watching the upnp log for ports.
ahh i see also long as the port number is on both inbound and outbound that the main port number the game client uses. Though it appears that on pc infinte warfare uses 3074 like the rest of the games, still to this day i dont understand why trearch changed the black ops 3 pc port from 3074 to 27017 it made all the port forward guides for the pc version invalid. But still props for your efforts, im starting to belove that some games may use slightly diffrent ports on pc compared to consoles.@Vexira @FreshJR
Actually I did still have a older router of mine laying around, which supported Tomato firmware. So I loaded it on it, and ran my PS4 threw it. Which if you have used Tomato before, you know the QoS system actually has a section in which it shows all active addresses, and data passing threw different ports. So last couple days, I have been monitoring my PS4 while using it that way.
So I was able to see which port's were active, and which of them was passing active data while certain things were in use... Like using party chat, and playing both Call of Duty Black Ops 3, and Battlefield Hardline online multiplayer. Between the three things I used. Port 9307 was used for party chat primarily, I do think I once seen port 9305 used while I was in a party chat with 7 people. However 99.9% of the time port 9307 was used for most people I was connected to in party chat. Which party chat on PS4 is setup P2P, not any kind of server hosting the chat.
Also like I mentioned while playing Battlefield Hardline, while in a game/lobby port 3659 is used to pass gaming data. I know these game list multiple ports they use, and they might use them to log certain stuff like in game voip, if you're not using party chat, and statistic data for the matches you play. However most these games at least for console games I have played.. Which I have been a console gamer online for a long time now. Strictly uses one port to pass active gaming packet's while in a match. Battlefield Hardline is port 3659, Black Ops 3 is port 3074, and likely all the COD games on PS4 use port 3074 to pass in match gaming packet's. Which I know a lot of people still actively play Call of Duty on console, but for me the last couple games have went downhill for me. So I haven't played COD as much myself... But hope the new COD WWII brings some enjoyment back to COD series, with things being boots on the ground again.
Jul 28 19:52:34 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:52:34 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:52:34 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:52:34 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:52:34 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:52:34 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:52:34 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:52:34 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:52:34 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:52:34 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:53:04 dMP17 kernel: net_ratelimit: 79 callbacks suppressed
Jul 28 19:53:04 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:53:04 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:53:04 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:53:04 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:53:05 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:53:05 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:53:05 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:53:05 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:53:05 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:53:05 dMP17 kernel: TCP: time wait bucket table overflow
Jul 28 19:54:34 dMP17 marco: Adaptive QOS: Modification Script Started
Jul 28 19:55:06 dMP17 marco: Adaptive QOS: No change required for Unidentified Traffic Container or Custom Rules
Jul 28 19:55:07 dMP17 marco: Adaptive QOS: Changing minimum alloted bandwidth per QOS category to user defined percentages
Jul 28 19:55:38 dMP17 marco: Adaptive QOS: Modification Script Started
Jul 28 19:56:01 dMP17 marco: Adaptive QOS: Modification Script Started
Jul 28 19:56:13 dMP17 kernel: SysRq : Emergency Sync <----------
Jul 28 19:56:13 dMP17 kernel: Emergency Sync complete <---------
Jul 28 19:56:15 dMP17 kernel: mod epilog takes 0 jiffies
Jul 28 19:56:15 dMP17 kernel: IDPfw: Exit IDPfw
Jul 28 19:56:15 dMP17 kernel: Stop the IPS/AppID engine...
Jul 28 19:56:16 dMP17 kernel: IDPfw: Exit chrdev /dev/idpfw with major 191
Jul 28 19:56:16 dMP17 kernel: [udb_exit:959] Free udb at cde1f000
Jul 28 19:56:16 dMP17 kernel: [udb_exit:960] Free app at d2db3000
Jul 28 19:56:16 dMP17 kernel: [udb_exit:961] Free patrol table at d2dd6000
Jul 28 19:56:16 dMP17 custom_script: Running /jffs/scripts/services-stop
Jul 28 19:56:16 dMP17 WEBDAV_Server: daemon is stopped
Jul 28 19:56:16 dMP17 NAT_Tunnel: AAE Service is stopped
Jul 28 19:56:16 dMP17 NAT_Tunnel: AAE Service is stopped
Jul 28 19:56:16 dMP17 iTunes: daemon is stopped
Jul 28 19:56:16 dMP17 FTP_Server: daemon is stopped
Jul 28 19:56:17 dMP17 pixelserv: 3147 uts, 0 log, 211 req, 432 avg, 538 rmx, 153 tav, 9997 tmx, 193 slh, 2 slm, 0 sle, 9 slu, 1 nfe, 0 gif, 0 ico, 6 txt, 0 jpg, 0 png, 0 swf, 0 sta, 0 stt, 0 ufe, 0 rdr, 0 nou, 0 pth, 0 204, 0 pst, 0 hed, 0 bad, 0 err, 0 tmo, 204 cls
Jul 28 19:56:17 dMP17 pixelserv: exit on SIGTERM
Jul 28 19:56:18 dMP17 Samba_Server: smb daemon is stopped
Jul 28 19:56:18 dMP17 kernel: gro disabled
Jul 28 19:56:18 dMP17 Timemachine: daemon is stopped
Jul 28 19:56:18 dMP17 disk_monitor: Finish
Jul 28 19:56:19 dMP17 ntpd: ntpd exiting on signal 15 (Terminated)
#################### Variables Setup #####################
#Percent of download speed guaranteed per QOS catagory, change below as desired (sum should equal 100)
NetControl_DownBandPercent=5 #This value can be adjust as desired
VoIP_DownBandPercent=5 #This value can be adjust as desired
Gaming_DownBandPercent=15 #This value can be adjust as desired
Others_DownBandPercent=10 #This value can be adjust as desired #Note: New destination for all unidentified traffic per script default
WebSurfing_DownBandPercent=20 #This value can be adjust as desired
Video_DownBandPercent=35 #This value can be adjust as desired
FileTransfer_DownBandPercent=5 #This value can be adjust as desired
Default_DownBandPercent=5 #This value can be adjust as desired #Note: Original destination all for unidentified traffic, no traffic should flow here
#Percent of upload speed guaranteed per QOS catagory, change below as desired (sum should equal 100)
NetControl_UpBandPercent=5 #This value can be adjust as desired
VoIP_UpBandPercent=5 #This value can be adjust as desired
Gaming_UpBandPercent=15 #This value can be adjust as desired
Others_UpBandPercent=30 #This value can be adjust as desired #Note: New destination for all unidentified traffic per script default
WebSurfing_UpBandPercent=15 #This value can be adjust as desired
Video_UpBandPercent=20 #This value can be adjust as desired
FileTransfer_UpBandPercent=5 #This value can be adjust as desired
Default_UpBandPercent=5 #This value can be adjust as desired #Note: Original destination all for unidentified traffic, no traffic should flow here
#################### Variables Setup #####################
#Percent of download speed guaranteed per QOS catagory, change below as desired (sum should equal 100)
NetControl_DownBandPercent=5 #This value can be adjust as desired
VoIP_DownBandPercent=5 #This value can be adjust as desired
Gaming_DownBandPercent=15 #This value can be adjust as desired
Others_DownBandPercent=5 #This value can be adjust as desired #Note: New destination for all unidentified traffic per script default
WebSurfing_DownBandPercent=20 #This value can be adjust as desired
Video_DownBandPercent=30 #This value can be adjust as desired
FileTransfer_DownBandPercent=15 #This value can be adjust as desired
Default_DownBandPercent=5 #This value can be adjust as desired #Note: Original destination all for unidentified traffic, no traffic should flow here
#Percent of upload speed guaranteed per QOS catagory, change below as desired (sum should equal 100)
NetControl_UpBandPercent=5 #This value can be adjust as desired
VoIP_UpBandPercent=5 #This value can be adjust as desired
Gaming_UpBandPercent=15 #This value can be adjust as desired
Others_UpBandPercent=25 #This value can be adjust as desired #Note: New destination for all unidentified traffic per script default
WebSurfing_UpBandPercent=15 #This value can be adjust as desired
Video_UpBandPercent=15 #This value can be adjust as desired
FileTransfer_UpBandPercent=15 #This value can be adjust as desired
Default_UpBandPercent=5 #This value can be adjust as desired #Note: Original destination all for unidentified traffic, no traffic should flow here
@MarCoMLXXV send me a copy of the exact file you uploaded to the router.
I haven't run into the issue myself
Thanks for your reply. I've posted mine here: https://pastebin.com/WRR0dGsU
The only thing I changed were the values in the section 'variables setup', the rest of the script remained untouched. Maybe a wrong distribution of the values across containers?
Ahahah... I think I have the same "Streaming" service as you! However I found that the traffic is already correctly identified even w/o the custom rule.Hello,
I want to add port 25461 into the script and have it classified as "Video and Audio Streaming"
How do i do that?
Thanks
Jeff
EDIT: Its OK, i think i worked it out
Question, the variables in the script don't match the names in the QOS Statistics window
eg.
script = "Streaming"
QOS Statistics = "Video and Audio Streaming"
Does that matter?
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